![]() Sound = FMODGMS_Snd_LoadSound(working_directory + "sound.ogg") Show_message_async("Error! FMODGMS was not loaded prorperly.") ![]() Show_message_async("Success! FMODGMS has been loaded.") If (FMODGMS_Util_Handshake() = "FMODGMS is working.") Optional: Check to see if FMODGMS has loaded properly Supports various audio output modes (e.g.ID3 tags from MP3s and Vorbis tags from OGGs). Extract tag information from audio files (e.g.Support for DSP effects such as flange, reverb and filters.Analyze an audio stream using Fast Fourier Transform (FFT) and obtain its spectrum data.Dynamically change to volume, playback frequency and relative pitch of a sound.This allows, for example, a music track to have an intro section that can seamlessly transition into an infinitely looping main section without having to break them up into two separate files. Load and play a wide variety of audio formats not natively supported by GameMaker:Studio (e.g.I would like to thank Gitle Mikkelsen (Grix), rissole, and BPzeBanshee for their past contributions to the project. If you want to contribute to the project, feel free to create a pull request in the Github repo. There might be a time when I'll come back to work on this, but I'm not certain when that will be. ![]() Work on this project is mainly done by me and I don't have as much time as I did in the past to maintain, add features, and keep up with the development of FMOD Studio. The project is on hold for the time being. ![]() A GameMaker: Studio and GameMaker Studio 2 extension that provides GML bindings to the FMOD Studio low-level API. ![]()
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